Bored Hatamoto film #16.
Social & External
The people behind it
Utaemon Ichikawa
Yukiko Todoroki
Kunitaro Sawamura
Michiko Hoshi
Kenji Susukida
Takashi Kanda
Sōji Kiyokawa
Kensaku Hara
Yuriko Tashiro
Kōji Mitsui
When the Imagin and Kohana take a trip to visit Ryotaro and Airi, they are attacked by the legendary Ghost Train, and onboard are two Imagin and the evil Kamen Rider Yuuki, who is none other than Ryotaro! But when all hope seems lost, a blue DenLiner appears, delivering someone claiming to be Kamen Rider New Den-O! Just who is he, and can he help everyone save Ryotaro and save time once again?
A biographical story of Tomoatsu Godai, the influential entrepreneur of the Meiji era who laid the foundation of the modern Japanese economy.
Bored Hatamoto film #2
Bored Hatamoto film #8
Bored Hatamoto film #9
Brings Shingo face to face against Yagyu Tajima, the Shogun’s fencing instructor in a match that could save a domain near Osaka. Meanwhile Shogun Yoshimune must face a painful decision whether or not he can finally see his son for the first time.
Lord Oda Nobunaga plans to control Japan where rival warlords battle by waging war against several clans. His vassal Araki Murashige stages a rebellion and promptly disappears.
The second part of the retelling of the first and second seasons of the anime.
Seeking revenge after a brutal attack that left him disfigured, a former assassin gets drawn into a high-stakes conflict over a valuable treasure.
A noble samurai serving the Shogun as 'Kogi Kaishaku-nin' (Official Executioner) is the target of a plot by the evil Yagyu Clan to take away his position and replace him with a member of their own family. When his wife is murdered and evidence is produced that he was plotting against the Shogun the Code of Bushido calls for him and his son to commit sepuku. Instead he defies the Shogun's orders and takes up arms against his enemies, becoming an assassin for hire.
Bored Hatamoto film #1
Set at the end of the Sengoku period to early Edo period, "Sanada Ten Braves" follows 10 members of a ninja group who all serve under samurai warrior Yukimura Sanada.
In a world where vendettas are officially sanctioned, the people sometimes needed help in carrying out their vengeance. Sanada Hiroyuki stars as Sukeroku the Helper, a ‘cool and rambling yakuza’ that has made a business out of helping victims carry out their revenge. When he returns to his hometown to pay a visit to his mother’s grave he meets a deadly ronin who carries a secret which eventually leads him into a vendetta of his own.
A group of ruthless gangsters, an unknown woman and an escaped convict have met, in The Forest of Resurrection, the 444th portal to the other side. Their troubles start when those once killed and buried in the forest come back from the dead.
In this companion piece and sequel to "Yojimbo," jaded samurai Sanjuro helps an idealistic group of young warriors weed out their clan's evil influences, and in the process turns their image of a proper samurai on its ear.
Young Lord Genjiro, who abandoned his castle to live as a commoner in Edo, returns home to restore peace amidst disruption over an inheritance dispute. Warned by a fortune-teller that he would die by the sword, the young lord must courageously battle 30 or 40 men who attack without warning. Meanwhile, his love affair with Kocho, a singer who is also a skilled archer.
Shakespeare's King Lear is reimagined as a singular historical epic set in sixteenth-century Japan where an aging warlord divides his kingdom between his three sons.
Edo-period samurai Araki Mataemon and his brother-in-law Watanabe Kazuma seek revenge on Kawai Matagoro. Paper film produced using celuloid from Araki Mataemon: Master Swordsman (Kumahiko Nishina, Japan, 1935)
The adventures of a blind, gambling masseur and master swordsman. Zatoichi targets a yakuza-controlled village, because war with a neighbouring town's smaller gang is brewing.
Returning to the village where a year before he had killed Hirate, a much-admired opponent, Zatoichi encounters another swordsman and former rival in love.
Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.
When feudal lord Itakura Katsuakira decides to prepare his samurai troops for the onslaught of modernization by having them compete in a marathon, his independent-minded daughter Yuki secretly joins the race.
Raised suckling poison arrows among the sparring Iga ninja factions, Mumon is a carefree 16th-century mercenary. When the ninja council makes a power play to defeat the young Nobukatsu Oda struggling to step into his father’s warlord shoes as they expand rule across the country, Mumon jumps into the fray to satisfy his new bride Okuni’s demand that he make good on his promises of wealth. Yet Mumon soon finds what is worth fighting for beyond money or nation.
Benkei, a master fighter and killer, vows never to take another life after his conversion to Buddhism. His faith in pacifism, however, is shaken and ultimately broken by the attacks from a trio of fighters known only as the demons. Taking up his sword once more, he sets out to end their murderous terror.
In 1868, after the Bakumatsu war ends, the ex-assassin Kenshin Himura traverses Japan with an inverted sword, to defend the needy without killing.
Older, wiser but still a wandering loner, the blind, peace-loving masseur Ichi seeks a peaceful life in a rural village. When he's caught in the middle of a power struggle between two rival Yakuza clans, his reputation as a deadly defender of the innocent is put to the ultimate test in a series of sword-slashing showdowns.
Kakunoshin, renowned for his skills with a sword and in the game of go, embodies the samurai code. Falsely accused of a theft, he is forced to become a lowly ronin. Years later, when a case of missing gold pulls him into a new web of intrigue, Kakunoshin uncovers the truth behind his downfall. With the real culprit exposed, the go board flips, and a hellstorm of righteous vengeance follows.
After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
Ryunosuke, a gifted swordsman plying his trade during the turbulent final days of Shogunate rule, has no moral code and kills without remorse. It’s a way of life that leads to madness.
Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.
On the Hokkaido frontier, a war veteran and Ainu girl race against misfits and military renegades to find treasure mapped out on tattooed outlaws.
Shishio sets sail in his ironclad ship to bring down the government. In order to stop him, Kenshin trains with his old master to learn his final technique.
With most of his family already dead at Ogami Itto's hands, Retsudo launches one final plot to destroy him, and when that fails, unleashes the fury of every remaining member of the Yagyu clan.
Ichi is staying at an inn when a woman dies. Her dying wish is that Ichi take her son to his father, an artist living in a nearby town. After arriving in the town, Ichi finds out that the father has been forced by a local boss to create illegal pornography to pay off his gambling debts. Ichi makes it his mission to save the man and reunite the family, even though it brings him into conflict with a samurai he sort of befriended on his way to the town.
In 1879, Kenshin and his allies face their strongest enemy yet: his former brother-in-law Enishi Yukishiro and his minions, who've vowed their revenge.
Kenshin has settled into his new life with Kaoru and his other friends when he is approached with a request from the Meiji government. Makoto Shishio, a former assassin like Kenshin, was betrayed, set on fire and left for dead. He survived, and is now in Kyoto, plotting with his gathered warriors to overthrow the new government. Against Kaoru's wishes, Kenshin reluctantly agrees to go to Kyoto and help keep his country from falling back into civil war.
A fugitive lord and his six retainers disguise themselves as monks to bluff their way through a hostile checkpoint.
Fearless Edo-period police inspector Hanzo Itami, nicknamed The Razor, has developed his own unique way of extracting information for his inquiries. His first adventure sees him investigating his superior officer's mistress, whom he suspects of having ties with a reputed criminal on the loose.
A pair of down-on-their-luck swordsmen arrive in a dusty, windblown town, where they become involved in a local clan dispute. One, previously a farmer, longs to become a noble samurai. The other, a former samurai haunted by his past, prefers living anonymously with gangsters. But when both men discover the wrongdoings of the nefarious clan leader, they side with a band of rebels who are under siege at a remote mountain cabin.