"Wanna play? I dare you."
A lonely teenage horror fan and video gamer plays a new immersive and hypnotic computer game where he becomes a psychopathic killer, but when he emerges, he finds that the murder has actually happened.
Social & External
The people behind it
Edward Furlong
Michael
Frank Langella
Detective Hayden
T. Ryder Smith
The Trickster
Amy Hargreaves
Kimberly
Jamie Marsh
Kyle
Victor Ertmanis
Martin
David Hemblen
Dr. Fromberg
Vlasta Vrana
Frank
Domenico Fiore
Ken
Claire Riley
News Anchor
Finney Blake, a shy but clever 13-year-old boy, is abducted by a sadistic killer and trapped in a soundproof basement where screaming is of little use. When a disconnected phone on the wall begins to ring, Finney discovers that he can hear the voices of the killer’s previous victims. And they are dead set on making sure that what happened to them doesn’t happen to Finney.
Set in 14th century England, Agnes has lost the sense of touch. Reality and time bend beyond recognition.
An obsessive composing student alone in his apartment takes on more than he can handle when a night terror turns nightmare come true.
A young teenager, who sleeps irregularly and has no sense of time and no one to communicate to except his dog, who lives in his own created world losing touch with reality. As one day he takes his dog on walk he feels a bit strange but he nudges it off and continues his walk with his dog and later occurs a tragedy which awakens him to reality.
A scientist in a surrealist society kidnaps children to steal their dreams, hoping that they slow his aging process.
In Los Angeles, a wealthy man, known as Mr. Fuller, discovers a shocking secret about the world he lives in. Fearing for his life, he leaves a desperate message for a friend of his in the most unexpected place.
Texan Charles Farmer left the Air Force as a young man to save the family ranch when his dad died. Like most American ranchers, he owes his bank. Unlike most, he's an astrophysicist with a rocket in his barn - one he's built and wants to take into space. It's his dream. The FBI puts him under surveillance when he tries to buy rocket fuel, and the FAA stalls him when he files a flight plan – but Charles is undeterred.
Angel City trooper Jack Deth is sent back in time from 2247 to 1985 L.A. to inhabit the body of his ancestor. Deth's assignment is to find his archenemy, Whistler, who turns people into zombies, before the fiend is able to kill all the ancestors of the future's governing council.
A woman on the run from her abusive husband encounters a mysterious hitch-hiker.
A frustrated teenage girl creates her perfect man in a virtual reality machine and in a freak accident, gives him life.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
A psychotherapist journeys inside a comatose serial killer in the hopes of saving his latest victim.
A priest discovers an ancient canister containing a strange liquid in an abandoned church. When a group of graduate students and scientists are tasked with studying it, they unknowingly unleash an evil force waiting to destroy all of humanity.
When a content creator who runs a successful travel channel faces a romantic dilemma, she turns to an Al bot for help — but gets surprising results.
An undercover cop in a not-too-distant future becomes involved with a dangerous new drug and begins to lose his own identity as a result.
The life of a successful radiologist spirals out of control when she sees the spitting image of herself driving down a London street. While attempting to uncover who the imposter could be, she stumbles into a terrifying mystery that her family and closest friends are somehow involved in, leaving her with no one to trust.
A new augmented reality-game is developed that allows you to create and grow you own pet. But how far are people willing to go to live in a fantasy environment of their own creation?
Dracula kills another innocent victim and Dr. Seward decides it's time to wipe him off the face of the earth. Armed with a hammer and a wooden stake, he arrives at Castle Dracula and duly dispatches the vampire Count. Next day, however, Dr. Frankenstein arrives with his assistant, Morpho, and a large crate containing the monster. Using the blood of a pub singer who has been abducted by his creation, the doctor brings Dracula back to life and uses him for his own ends. The Count and a female vampire continue to terrorise the town, so Dr Seward once again sets out for Castle Dracula. Unfortunately, he is attacked by the Frankenstein monster and left for dead. Amira, a gypsy, rescues him and summons up a werewolf to do battle with the forces of evil...
Dr. Frankenstein and her assistant, Dr. Yanco, are going to bring one of their experiments to life in Santo Vs. Frankenstein's Daughter. She intends to use a monster named Ursus to do her evil bidding. Using a youth serum to retain their vitality, the doctors set their sights upon none other than El Santo. They need his super human blood to regenerate a stronger youth serum. They kidnap Santo's goddaughter, Norma and lure him into Dr. Frankenstein's lab where he is captured and enslaved. Will Santo make it out alive?
After the brutal death of a friend, a group of friends play an underground video game based on a 17th-century noblewoman, only to discover that dying in the game results in their real-life death.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
When a virus leaks from a top-secret facility, turning all resident researchers into ravenous zombies and their lab animals into mutated hounds from hell, the government sends in an elite military task force to contain the outbreak.
One year after her sister Melanie mysteriously disappeared, Clover and her friends head into the remote valley where she vanished in search of answers. Exploring an abandoned visitor center, they find themselves stalked by a masked killer and horrifically murdered one by one...only to wake up and find themselves back at the beginning of the same evening.
Two men wake up to find themselves shackled in a grimy, abandoned bathroom. As they struggle to comprehend their predicament, they discover a disturbing tape left behind by the sadistic mastermind known as Jigsaw. With a chilling voice and cryptic instructions, Jigsaw informs them that they must partake in a gruesome game in order to secure their freedom.
Jigsaw has disappeared. Along with his new apprentice Amanda, the puppet-master behind the cruel, intricate games that have terrified a community and baffled police has once again eluded capture and vanished. While city detectives scramble to locate him, Doctor Lynn Denlon and Jeff Reinhart are unaware that they are about to become the latest pawns on his vicious chessboard.
As the president of a trashy TV channel, Max Renn is desperate for new programming to attract viewers. When he happens upon "Videodrome," a TV show dedicated to gratuitous torture and punishment, Max sees a potential hit and broadcasts the show on his channel. However, after his girlfriend auditions for the show and never returns, Max investigates the truth behind Videodrome and discovers that the graphic violence may not be as fake as he thought.
Law enforcement finds itself chasing the ghost of a man dead for over a decade, embroiled in a diabolical new game that's only just begun.
A mother of two inherits a home from her aunt. On the first night in the new home she is confronted with murderous intruders and fights for her daughters’ lives. Sixteen years later the daughters reunite at the house, and that is when things get strange...
A man struggles with memories of his past, including a wife he cannot remember, in a nightmarish world with no sun and run by beings with telekinetic powers who seek the souls of humans.
Twelve strangers wake up in a clearing. They don't know where they are—or how they got there. In the shadow of a dark internet conspiracy theory, ruthless elitists gather at a remote location to hunt humans for sport. But their master plan is about to be derailed when one of the hunted turns the tables on her pursuers.
On a road trip, Nic and two friends are drawn to an isolated area by a computer genius. When everything suddenly goes dark, Nic regains consciousness – only to find himself in a waking nightmare.
In a post-apocalyptic future where an event known as "The Quiet Rapture" caused all known stars and habitable planets in the universe to disappear, a convict is sent to search an ocean of blood discovered on a desolate moon, using a small submarine nicknamed the "Iron Lung".
Despite Jigsaw's death, and in order to save the lives of two of his colleagues, Lieutenant Rigg is forced to take part in a new game, which promises to test him to the limit.
As a deadly battle rages over Jigsaw's brutal legacy, a group of Jigsaw survivors gathers to seek the support of self-help guru and fellow survivor Bobby Dagen, a man whose own dark secrets unleash a new wave of terror.
Criminology student Chloe fakes her own death to break into a morgue, in order to retrieve a piece of evidence that ties her younger brother to a crime gone wrong. Once inside, she discovers that a sadistic coroner is using the corpses for his sick and twisted business, and when he realises that Chloe still has a pulse, a terrifying game of cat and mouse ensues.
As a group of seniors celebrate their final college days at a smart house, the house's highly advanced AI system, Margaux, begins to take on a deadly presence of her own. A carefree weekend of partying turns into a dystopian nightmare as they realize Margaux's plans to eliminate her tenants one way or another. Time begins to run out as the group desperately tries to survive and outsmart the smart home.
Set in a near-future world where there is no privacy, ignorance or anonymity, our private memories are recorded and crime almost ceases to exist. In trying to solve a series of unsolved murders, Sal Frieland stumbles onto a young woman who appears to have subverted the system and disappeared. She has no identity, no history and no record. Sal realizes it may not be the end of crime but the beginning. Known only as 'The Girl', Sal must find her before he becomes the next victim.
Tasya Vos, an elite corporate assassin, uses brain-implant technology to take control of other people’s bodies to terminate high profile targets. As she sinks deeper into her latest assignment, Vos becomes trapped inside a mind that threatens to obliterate her.