Through experimentations in sound, camera movement and distortion, this work foreshadows the loss of innocence inherent in looming adulthood.
Social & External
The people behind it
What is the future of humanity? It might seem bleak, but the case for optimism is strong. Humanity has what it takes to reach transcendent futures.
The troubled lives of four young brothers are put to the test when they become the unexpected guardians of their baby sister. In the midst of their oldest brother's return home, they party and celebrate only to be blindsided by the immediate danger one of the brothers has put them all in.
En el Nombre de la Hija tells the story of a nine-year old girl whose name is in dispute. Manuela has been named alter her socialist-atheist father, but her catholic-conservative grandmother insists she should carry the name the first daughters of the family have carried for generations: Dolores. The story takes place in a Valley in the Ecuadorian Andes, during the summer of 1976. Manuela and her little brother, Camilo, are spending vacations with their cousins and grandparents at the family's farmhouse. Eager to defend her father's ideas, Manuela confronts her cousins and grandparents, but an unexpected encounter leads her to confront herself instead. Hidden in the family's abandoned library, schizophrenic uncle Felipe is devoted to setting words free from the constraints of dogmas. His wisdom sets Manuela free from her own dogmas and forever changes her relationship with words, including her own name.
On their final night before departing Justin and Nicole gather their closet family together for one last meal.
A in the life of the man of tomorrow, the perfect human being.
Small great events of a family summer in the countryside.
A shamed ex-freighter captain takes one last shot at redemption, only to find he is a puppet for a grander scheme.
In the near future, the sun has become so toxic people can no longer leave their houses in daytime, and normal life is conducted mostly inside the virtual realm. Against this dystopian backdrop, a dying man seeks to ensure the future well-being of his family, while coping with what it means to be human in this new reality.
Twenty-one-year-old Julia had to leave her daughters under the care of a children's shelter house. Five years later, Julia keeps fighting to rebuild her life and get reunited with her daughters.
The story follows Iris at three points in her life: childhood, adolescence, and adulthood. Divided into three chapters, the narrative adapts the tales of The Bremen Town Musicians, Little Red Riding Hood, and Cinderella to explore, at ages 10, 16, and 26 respectively, how the environment of each life stage influences her personality and perception of the world.
Dadah, a Sahrawi boy living in the Dakhla refugee camp, knows nothing beyond life in the desert, the sand-filled air, the ever-present dunes on the horizon, school, games, the sullen world of the conversations that adults have while they make tea… Through film, he will discover very different worlds.
The Resistance builds in numbers as humans are freed from the Matrix and brought to the city of Zion. Neo discovers his superpowers, including the ability to see the code inside the Matrix. With machine sentinels digging to Zion in 72 hours, Neo, Morpheus and Trinity must find the Keymaker to ultimately reach the Source.
People in the future live in a totalitarian society. A technician named THX 1138 lives a mundane life between work and taking a controlled consumption of drugs that the government uses to make puppets out of people. As THX is without drugs for the first time he has feelings for a woman and they start a secret relationship.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
Jacq Vaucan, an insurance agent of ROC robotics corporation, routinely investigates the case of manipulating a robot. What he discovers will have profound consequences for the future of humanity.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
A girl wakes up on a park bench. She doesn't remember anything. Filimon Varadinov, an elderly gentleman, tries to help her remember who she is and where she comes from...
Fifteen-year-old Klara is raped by a masked boy during Wet Monday. A year later, just before the first anniversary of the incident, she becomes paralyzed by a fear of water. Looking for support and understanding, Klara turns to her new, somewhat esoteric friend.
A group of dated appliances, finding themselves stranded in a summer home that their family had just sold, decide to seek out their eight year old 'master'.
Despite her sheltered upbringing, Jenny is a teen with a bright future; she's smart, pretty, and has aspirations of attending Oxford University. When David, a charming but much older suitor, motors into her life in a shiny automobile, Jenny gets a taste of adult life that she won't soon forget.
At 55, Anne is finally enjoying her freedom after her children leave home. But everything changes when her 23-year-old daughter, Louise, moves back in with her after a professional and romantic failure. And to make matters worse, her son, Théo, announces that she's going to be a grandmother! Anne realizes that life never goes as planned and that, at any age, we are still learning to grow up.
Three friends discover a mysterious machine that takes pictures 24 hours into the future and conspire to use it for personal gain, until disturbing and dangerous images begin to develop.
An inside look at the years of effort and craft that went into the final installment of the Duffer Brothers' generation-defining series.
When a young boy makes a wish at a carnival machine to be big, he wakes up the following morning to find that it has been granted and his body has grown older overnight, but he is still the same 13-year-old boy inside. Now he must learn how to cope with the unfamiliar world of grown-ups, including getting a job and having his first romantic encounter with a woman.
After total humiliation at her thirteenth birthday party, Jenna Rink wants to just hide until she's thirty. Thanks to some magic wishing dust, Jenna's prayer has been answered. With a knockout body, a fabulous wardrobe, an athlete boyfriend, a dream job, and superstar friends, this can't be a better life. But soon Jenna realizes that adult life isn’t as easy as she hoped for.
Captured entirely from in-game footage on PlayStation 5, this extended look at the next Grand Theft Auto showcases the biggest, most immersive evolution of the series yet.
Even though he's 35, Alex acts more like he's 13, spending his days as the world's oldest video game tester and his evenings developing the next big Xbox game. But when he gets kicked out of his apartment, he's forced to move in with his grandmother.
15-year-old Solange lives in a little town in the French Alps. When her parents get divorced, she discovers her femininity and has her first sexual experiences.
Ten-year-old Arco lives in a far future. During his first flight in his rainbow suit, he loses control and falls into the past. Iris, a girl his age from 2075, comes to his rescue and tries by any means to help send him back to his own era.
Expecting the usual tedium that accompanies a summer in the Catskills with her family, 17-year-old Frances 'Baby' Houseman is surprised to find herself stepping into the shoes of a professional hoofer—and unexpectedly falling in love.
Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero's Duty, a first-person shooter where he helps the game's hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade, and one that Ralph may have inadvertently started.
Aurore has separated, just lost her job, and learns that she is going to be a grandmother.
Lester Burnham, a depressed suburban father in a mid-life crisis, decides to turn his hectic life around after developing an infatuation with his daughter's attractive friend.
Bound by a shared destiny, a bright, optimistic teen bursting with scientific curiosity and a former boy-genius inventor jaded by disillusionment embark on a danger-filled mission to unearth the secrets of an enigmatic place somewhere in time and space that exists in their collective memory as "Tomorrowland."
Connie, the fifteen-year-old black sheep of her family, finds her summertime idyll of beach trips, mall hangouts, and innocent flirtations shattered by an encounter with a mysterious stranger.
Davey Osborne is an average 11-year-old boy with an overactive imagination. He spends his days playing video games and pretending to be a spy with his imaginary father-figure, Jack Flack - a substitute for his real father, who is struggling with the recent death of Davey's mother. However, fantasy becomes reality for Davey after he witnesses the murder of an FBI agent, who in his dying breath, gives Davey a mysterious video game cartridge called Cloak & Dagger, which in actuality contains top-secret government information. With the help of his younger friend Kim, the tech savvy Morris, and even a little help from his fictional secret agent mentor, Davey must stay one step ahead of pursuers as he tries to survive a real-life game of espionage in the streets of San Antonio, Texas.
Georgia Nicolson is fourteen, lives with nosey parents who don't understand her, an annoying three year old sister and has to wear a beret to school. She would, however, rather be blonde, have a smaller nose and a boyfriend. Revolving around her hilarious journal entries, prepare to be engulfed in the world of the soaring joys and bottomless angst of being a teenager.
Eighties teenager Marty McFly is accidentally sent back in time to 1955, inadvertently disrupting his parents' first meeting and attracting his mother's romantic interest. Marty must repair the damage to history by rekindling his parents' romance and - with the help of his eccentric inventor friend Doc Brown - return to 1985.