"Not Exactly A Relaxing Day Fishing"
Tom is a feline fisherman, Jerry is his live bait, and Spike is the bulldog guarding the lake.
Social & External
When Shaun decides to take the day off and have some fun, he gets a little more action than he bargained for. A mix up with the Farmer, a caravan and a very steep hill lead them all to the Big City and it's up to Shaun and the flock to return everyone safely to the green grass of home.
A young mouse named Fievel and his family decide to migrate to America, a "land without cats," at the turn of the 20th century. But somehow, Fievel ends up in the New World alone and must fend off not only the felines he never thought he'd have to deal with again but also the loneliness of being away from home.
Snoop along with Scooby-Doo, Shaggy, Velma, Daphne and Fred one last time in this 10th and Final Volume of What's New Scooby Doo Volume 10: Monstrous Tails. The gang flies to the South Pole to fish for clues in hopes of hooking an amphibious menace in Uncle Scooby and Antarctica. Heading north to the Orient, they toy around in a giant water ducky to cool off a ferocious Chinese fire-shooting dragon in Block-Long Hong Kong Terror. Back down under in Australia's Great Barrier Reef, artist Shaggy enters a sand castle contest where a yucky corral creature threatens to wash away his dreams of Clamalot in Great Reef. So it's good to finally be back in their old Kentucky home -- Fort Knox to be exact -- until a golden ghoul turns everything it touches into statues with it's gold finger in Gold Paw.
Set in the year 2024 in post-apocalyptic America, 18-year old Vic and his telepathic dog, Blood, are scavengers in the desolate wilderness ravaged by World War IV, where survivors must battle for food and shelter in the desert-like wasteland. Vic and Blood eke out a meager existence, foraging for food and fighting gangs of cutthroats.
John is a cheerful and energetic young boy, who lives in a small coal-mining town in England. One day he finds a small dog lost in a flock of sheep. John takes him back home and names the puppy Lassie. Soon they become good friends, just like real siblings. Lassie is a very lovely and smart dog, so everyone in the town loves her very much. But their happy life doesn't last long. Suddenly a coal-mine owner closes his company because there is no more coal left in the coal mine. John goes to meet the coal-mine owner to request a further investigation. The owner accepts John's request, but in exchange for that, he takes Lassie to Scotland. Priscilla, the owner's granddaughter and also John's friend, cannot just stand by and let Lassie suffer in a cage. She opens the cage and sets Lassie free. Lassie sets out on a very long and hard journey from Scotland to her hometown.
Jon and Garfield visit the United Kingdom, where a case of mistaken cat identity finds Garfield ruling over a castle. His reign is soon jeopardized by the nefarious Lord Dargis, who has designs on the estate.
Want to know what a successful day in the life of the little asshole looks like? Yes? Well, after you have successfully disturbed your parents' lovemaking, you concentrate on your own libido. This, slightly disturbed, forces you to strain the weak heart of pensioner Mrs. Koschmidder with unambiguous offers.
Babe, fresh from his victory in the sheepherding contest, returns to Farmer Hoggett's farm, but after Farmer Hoggett is injured and unable to work, Babe has to go to the big city to save the farm.
When the Mystery Inc. gang is invited to Spooky Island, a popular amusement park, they soon discover that the attractions aren't the only things that are spooky. Strange things are happening, and it's up to Scooby, Shaggy, Fred, Daphne, and Velma to uncover the truth behind the mysterious happenings.
When her grandson is kidnapped during the Tour de France, Madame Souza and her beloved pooch Bruno team up with the Belleville Sisters—an aged song-and-dance team from the days of Fred Astaire—to rescue him.
Babe is a little pig who doesn't quite know his place in the world. With a bunch of odd friends, like Ferdinand the duck who thinks he is a rooster and Fly the dog he calls mum, Babe realises that he has the makings to become the greatest sheep pig of all time, and Farmer Hoggett knows it. With the help of the sheep dogs, Babe learns that a pig can be anything that he wants to be.
Obsessive scientist Nathan and his lover, the naturalist Lila, discover Puff: a man born and raised in the wild. As Nathan trains the wild man in the civilized ways of the world, Lila fights to preserve the man’s natural state. In the power struggle that ensues, an unusual love triangle emerges.
Wallace and Gromit have run out of cheese, and this provides an excellent excuse for the duo to take their holiday to the moon, where, as everyone knows, there is ample cheese.
Wallace rents out Gromit's former bedroom to a penguin, who takes up an interest in the techno trousers created by Wallace. However, Gromit later learns that the penguin is a wanted criminal.
A young man falls for a young woman on his trip home; unbeknownst to him, her family has vowed to kill every member of his family.
Many loosely connected characters cross paths in this film, based on the stories of Raymond Carver. Waitress Doreen Piggot accidentally runs into a boy with her car. Soon after walking away, the child lapses into a coma. While at the hospital, the boy's grandfather tells his son, Howard, about his past affairs. Meanwhile, a baker starts harassing the family when they fail to pick up the boy's birthday cake.
Wallace's whirlwind romance with the proprietor of the local wool shop puts his head in a spin, and Gromit is framed for sheep-rustling in a fiendish criminal plot.
Cheese-loving eccentric Wallace and his cunning canine pal Gromit run a business ridding the town of garden pests. Using only humane methods, which turns their home into a halfway house for evicted vermin, the pair stumble upon a mystery involving a voracious vegetarian monster that threatens to ruin the annual veggie-growing contest.
Rubber miniature about a man, a woman and a dog.
Down-on-their luck brothers, Lars and Ernie Smuntz, aren't happy with the crumbling old mansion they inherit... until they discover the estate is worth millions. Before they can cash in, they have to rid the house of its single, stubborn occupant—a tiny and tenacious mouse.
Tom subjects Jerry to his usual harassment; but the cat finds a new enemy, and the mouse finds a new friend, in the canary of the house.
Mammy Two-Shoes threatens to throw Tom out of the house if he makes a mess. Jerry sees an opportunity to rid himself of his feline nemesis.
Puss in Boots is on a mission to recover the Princess' stolen ruby from the notorious French thief, Whisperer. Reluctantly accompanied by three little kittens, Three Diablos, Puss must tame them before they endanger the mission.
Jerry and his diapered little mouse friend flood the kitchen, then use the freezer to turn it into a skating rink. Even though Tom finds a pair of ice skates, the mice have no problem outmaneuvering him.
Tom is the official cat on the cruise ship S.S. Aloha, but he'll be kicked off if the captain finds even one mouse. That one, of course, is Jerry, who sneaks on board just before sailing.
Someone drops off three cute little kittens; Tom is put in charge of them while Mammy goes shopping. But behind her back, the three little angels are real devils.
A pampered cat takes for granted the lucky hand he has been dealt after he is rescued and loved by Rose, a kind-hearted and passionate student. When he loses his ninth life, fate steps in to set him on a transformative journey.
Jerry agrees to help an escaped circus lion, whose first need is food. But first they'll have to evade Tom, who heard the news bulletin and is armed with a shotgun.
Tom, complete with mortarboard, is teaching a kitten the basics: "cats chase mice." But Jerry keeps subverting this lesson at every opportunity.
The family dog warns Tom not to make any noise so he can take a nap. Jerry hears this and immediately devises plans to ensure that the dog's nap will be interrupted.
Jasper is given an ultimatum by his master: break one more thing and you're out. Rodent Jerry does his best to make sure that his tormentor "gets the boot".
Tom invites Toots to an elegant dinner. However, he's made the mistake of trying to put Jerry to work, as a serving boy, a corkscrew, and other tasks. Jerry puts up with a little of this, but mostly gets revenge on Tom.
Tom's chasing Jerry when he runs right into a sleeping dog and the two of them must work together to fend him off.
Tom, sick of Jerry stealing the milk out of his bowl, poisons it. Instead of killing the mouse, the potion transforms him into a muscular beast.
The magical tale of a mouse who sets foot on a woodland adventure in search of a nut. Encountering predators who all wish to eat him - Fox, Owl and Snake - the brave mouse creates a terrifying, imaginary monster to frighten them away. But what will the mouse do when he meets this frightful monster for real?
Mickey and Pluto go fishing. Pluto has a run-in with a clam, who eventually lodges in Pluto's mouth; Mickey thinks the clam is Pluto's tongue and can't understand why Pluto keeps begging for more food. After they get rid of the clam, Mickey's attempts to use his minnows as bait are thwarted by a hungry seagull; he brings his friends, and they chase our heroes away.
Maurice is a streetwise ginger cat who comes up with a money-making scam by befriending a group of self-taught talking rats. When Maurice and the rodents meet a bookworm called Malicia, their little con soon goes down the drain.
Jerry crashes a vase onto Tom's head, which gets Mammy to throw Tom out. Jerry at first revels in his freedom, but soon tires of this, and, under a flag of truce, hatches a plan with Tom.
Tom inherits $1,000,000 from an eccentric aunt on the condition that he not harm any living thing - even a mouse. And guess which mouse keeps following him around and pointing this out to him?
Scooby and the gang experience outdoor fun as they go back to Fred's old summer camp. As summer goes on, it becomes increasingly clear that the spooky camp stories told by the fireplace, are more real than they've though and soon, it's up to the gang to try and solve the mystery of camp scare.