When a mysterious key transports her to the land of Oz, a regular kid named Dee goes on a musical journey to save magic — and be the hero of the story.
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Bullies often target someone frail and weak—someone exactly like Yûgi Muto. He treasures his Millennium Puzzle, an ancient Egyptian artifact that was brought into his grandfather's game shop. Believing that solving the puzzle will grant him his wish, he completes the puzzle, unleashing a new personality within him, the soul of the "King of Games." The new personality named Yami Yûgi is the exact opposite of Yûgi. Upon any injustice toward him, Yami Yûgi takes over Yûgi's body and forces the opponent into a "Shadow Game".
Keiichi Morisato is looking forward to university life. But in reality, he has no luck in anything, and he has trouble with clubs, love, etc. The truth is that he has an unlucky star above his head. One day, Keiichi is stuck watching the dorm while his senpai are away, and has a mountain of chores to do to boot. But Keiichi is a good-natured person, and is set about doing his duties. As he is about to finish his final chore, he makes a phone call to his senpai. But the words that came through the receiver are, "Goddess Help Line." Shortly afterwards, a beautiful goddess named Belldandy appears in front of him from the mirror of his room...
Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.
When Adam, Prince of the planet Eternia, raises his magic sword he transforms into He-Man (the most powerful man in the universe). With his allies and friends, he battles the evil Skeletor and his minions to protect the secrets of Castle Grayskull.
A truly amazing, fantastical, science fiction, funny and odd, and sometimes scary, sad and endearing anthology series presented by Steven Spielberg with guest appearances by many famous actors, actresses, and directors.
In a world where beasts of all kinds coexist, a gentle wolf awakens to his own predatory urges as his school deals with a murder within its midst.
New York City, 1994. Five years after the Ghostbusters took the Statue of Liberty for a walk, a new supernatural threat hits the Big Apple. Now, a group of young New Yorkers must suit up, face their fears, and bust some ghosts.
A story about girls playing board games after school! Kyoto in Spring. Aya is a high school girl who's just moved to a new town. Miki is her shy classmate, and her first friend. One day after school Aya and Miki follow the committee president Midori to a speciality board games store. The Dice Club!! Without thinking they try out a German board game together. These girls, who are searching for fun, soon fall into the exciting world of games!
In the near future, human inhabitants would have been crowded and congested. It was an urgency to stride out to the universe and find a new home. When everything was under progress in an orderly way, dramatic geological transformations erupted over the courses of decades. Humanity was demolished by this disaster and hardly left anything. Until the nature gradually restored calm, people struggled to their feet from ruins and abysses, stepping again onto this familiar but strange earth. But for us people, dominating everything has been rooted into our blood. Are we still masters of this new world?
Jessica navigates her way through a world where everything seems much bigger than she is; inspired by the grown-ups around her, she persists in conquering monumental children's tasks.
Following the success in the Camelot Singularity, Ritsuka Fujimaru and Mash Kyrielight are assigned to the last Singularity in the Grand Order initiative. In Ancient Babylonia, 2500 BCE, they embark on a mission to secure humanity's survival. Upon arrival, they learn that three gods have threatened Uruk, the Babylonian city ruled by King Gilgamesh. Ritsuka and Mash must work together to fend off the invasion of mysterious beasts in Uruk under Gilgamesh's orders while investigating the true nature of the three gods' actions against humanity; but unknown to Ritsuka, an ancient entity is slowly rising from its slumber.
Seiya and the Knights of the Zodiac rise again to protect the reincarnation of the goddess Athena, but a dark prophecy hangs over them all.
An aspiring race car driver gets the chance to join one of the biggest teams — but on one condition: he has to obey his talented teammate's every desire.
Laval the Lion and Cragger the Crocodile are best friends who live in the mystical land of Chima. This all changes after an innocent escapade when Cragger gets his first experience with chi, a sacred resource important to Chima's delicate balance which gives its user awesome power.
Set in 1920s Shanghai, ten-year-old Sam and 12-year-old Elle return the Mogwai Gizmo back home to the lush and perilous Valley of Jade.
When college student Keiichi Morisato dials the wrong number while ordering for some food at his dormitory, he accidentally gets connected to the Goddess Hotline and a beautiful goddess named Belldandy appears out of a mirror in front of him. After getting kicked out of the dorm, Keiichi and Belldandy move to an old shrine and soon afterwards, Belldandy's sisters Urd and Skuld move in.
When their druid forgets how to prepare the magic potion, Asterix and Obelix must defend the village as Caesar plots to use a Gallic law against them.
TURNING MECARD R is 3D animation that reformed mini-car to RC car. It premiered on national free channel KBS on September, 2017. Using the 3D production techniques, the more fancy action, dynamic movement and upgraded video offers another level of joy.
Journey to the enchanted land of Equestria, where unicorn Twilight Sparkle and her pals have adventures and learn valuable lessons about friendship.
Alex, Justin and Max Russo are not your ordinary kids - they're wizards in training! While their parents run the Waverly Sub Station, the siblings struggle to balance their ordinary lives while learning to master their extraordinary powers.
The zany, fast-paced adventures of a 10-year-old boy and his fairy godparents, who inadvertently create havoc as they grant wishes for their pint-sized charge.
Join the world’s sweetest heroes for high adventure in a mystical land of giants and wizards, ogres and dragons, and wondrous creatures both good and evil. Meet Gruffi, Zummi, Cubbi, Grammi, Tummi, Sunni, and all the legendary Gummis as they laugh, play, foil dastardly plots, and fight for what's right.
Ten-year-old Hazel Wells has just moved to the big city of Dimmadelphia because of her dad’s new job. On top of being in an unfamiliar environment, it’s the first time she’s been without her brother, Antony, who’s just left for college, leaving her lonely and unsure of herself. All that changes when the pink-and-green-haired neighbors next door reveal that they are no ordinary neighbors…they’re Cosmo and Wanda, fairy godparents! And they’re coming out of retirement to make all of Hazel’s wishes come true.
When a curse from Scratch backfires, he finds himself forever bound to Molly. Despite that, Scratch and Molly form an unlikely friendship that guides each of them through the ups and downs of their respective worlds!
A mild-mannered young bird and his best friends, a pair of rambunctious siblings called Fee and Foo, seek adventure and mischief in the magical forest that they call home.
A young boy who grew up inside a talking whale sets sail for magical Candied Island, accompanied by Capt. K'nuckles, a crusty old pirate.
Mickey and his friends Minnie, Donald, Pluto, Daisy, Goofy, Pete, Clarabelle and more go on fun and educational adventures.
Two siblings, Max and Emmy, find an enchanted dragon scale capable of transporting them to a whimsical fantasy land inhabited by colorful anthropomorphic dragons by reciting a rhyme. They befriend four friendly dragons Cassie, Ord, Zak, Wheezie and Quetzal.
What happens when a child outgrows his trusty Imaginary Friend, the pal that stuck with him through all of the highs and lows of growing up? Well, these creations pack up and head for Foster's Home for Imaginary Friends! Foster's is a one-of-a-kind Victorian mansion filled with hundreds of unique characters from all over the world, thought up by completely different children for completely different reasons. These creatures all live together in this vast, sprawling home with more rooms than you could ever dream possible! Mac, a clever but somewhat shy 8-year-old boy, discovers Foster's when his mom tells him he's too old for his Imaginary Friend Blooregard. Not ready to part with his trouble making best buddy, Mac takes Bloo to Foster's with the hope of giving him a safe place to live, while still being able to visit every day.
The most powerful heroes ever--Superman, Wonder Woman, Aquaman, Batman and Robin--join forces with teenagers Wendy and Marvin and their dog, Marvel the Wonderdog, to defend justice and guard the innocent.
Jimmy Neutron is the smartest kid in town. As a genius, Jimmy thinks most things can be solved with the invention of a new gizmo. But Jimmy usually takes the easy way out, and his backfiring gadgets result in comedic adventures.
This colorful series leads preschoolers room to room through a fantastical dollhouse of delightful mini-worlds and irresistible kitty characters.
Centaurworld follows a war horse who is transported from her embattled world to a strange land inhabited by silly, singing centaurs of all species, shapes, and sizes. Desperate to return home, she befriends a group of these magical creatures and embarks on a journey that will test her more than any battle she's ever faced before.
An animated prequel to the live-action show "Sabrina, the Teenage Witch," the series features 12-year-old Sabrina Spellman, who's half mortal and half witch. Though few people know of her powers, and her mortal uncle frequently warns her not to use her magic to solve problems, Sabrina still borrows spells from the Spookie Jar and gets into trouble with her friend Harvey.
Luz, a self-assured teenage human girl, accidentally stumbles upon a portal to a magical new world where she befriends a rebellious witch, Eda, and an adorably tiny warrior, King.
Scrooge McDuck finds his hands full at home when nephews Huey, Dewey and Louie move to Duckburg. Joined by their loyal pals Launchpad McQuack, Gyro Gearloose and Mrs. Beakley, the DuckTales gang never fails to deliver a wealth of adventure. Get ready for a fortune of fun with DuckTales!
Three young monsters — Ickis, Oblina and Krumm — attends an institute for monsters under a city dump and learn to frighten humans.
Pooh, Tigger, and friends from the Hundred Acre Wood welcome new neighbors — an adorable six-year-old girl named Darby and her puppy, Buster. With the help of adventurous super sleuths Tigger and Pooh, every episode revolves around the solving of a mystery and an interactive curriculum that encourages viewers to help them out.