Getting an opportunity to meet with another half-Caucasian swordsman, Kyoshiro finds himself involved in a series of dangerous encounters.
Social & External
The people behind it
Hiroki Matsukata
Nemuri Kyoshiro
Yōko Namikawa
Kikko Matsuoka
Masakazu Tamura
Ichirō Nakatani
Asao Uchida
Reiko Kasahara
Shigako Shimegi
Kyoko Mikage
Yasushi Nagata
Seeking revenge after a brutal attack that left him disfigured, a former assassin gets drawn into a high-stakes conflict over a valuable treasure.
A noble samurai serving the Shogun as 'Kogi Kaishaku-nin' (Official Executioner) is the target of a plot by the evil Yagyu Clan to take away his position and replace him with a member of their own family. When his wife is murdered and evidence is produced that he was plotting against the Shogun the Code of Bushido calls for him and his son to commit sepuku. Instead he defies the Shogun's orders and takes up arms against his enemies, becoming an assassin for hire.
When the Imagin and Kohana take a trip to visit Ryotaro and Airi, they are attacked by the legendary Ghost Train, and onboard are two Imagin and the evil Kamen Rider Yuuki, who is none other than Ryotaro! But when all hope seems lost, a blue DenLiner appears, delivering someone claiming to be Kamen Rider New Den-O! Just who is he, and can he help everyone save Ryotaro and save time once again?
Bored Hatamoto film #2
Bored Hatamoto film #8
Bored Hatamoto film #9
Bored Hatamoto film #1
The second part of the retelling of the first and second seasons of the anime.
Brings Shingo face to face against Yagyu Tajima, the Shogun’s fencing instructor in a match that could save a domain near Osaka. Meanwhile Shogun Yoshimune must face a painful decision whether or not he can finally see his son for the first time.
Lord Oda Nobunaga plans to control Japan where rival warlords battle by waging war against several clans. His vassal Araki Murashige stages a rebellion and promptly disappears.
Tough contract killers and secret organizations operating worldwide in a murderous battle for a relic that hides much more than just a simple instrument. The merciless hunt for the guitar of the "King of Rock'n Roll" leaves a trail of violence and death in its wake.
Nathan Algren is an American hired to instruct the Japanese army in the ways of modern warfare, which finds him learning to respect the samurai and the honorable principles that rule them. Pressed to destroy the samurai's way of life in the name of modernization and open trade, Algren decides to become an ultimate warrior himself and to fight for their right to exist.
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
A samurai answers a village's request for protection after he falls on hard times. The town needs protection from bandits, so the samurai gathers six others to help him teach the people how to defend themselves, and the villagers provide the soldiers with food.
Ogami Itto, framed for treason and surviving a deadly attack, becomes a lone assassin with his son. They face ruthless ruffians, setting the stage for a showdown in his quest for justice.
Pursued by formidable Chinese assassins, young Kotaro and his dog run into No Name, a mysterious stranger who gets pulled into the chase. The unlikely companions form a bond over saving the dog from a poison attack, but chaos erupts when the assassins find Kotaro, and No Name must face his past before a horrible fate is met again.
As a result of illness and unemployment, Yamaoka Tatewaki, a "Hatamoto" (or direct vassal of the Shogun), pawned his family heirloom, a valuable Gosu plate for 100 ryo. When, of all occasions, Yokogawa Dewa came to visit and asked to see the Gosu plate on May 5th, Boy's Festival. Yamaoka then sent his steward to borrow the plate back, but the pawnbroker coldheartedly refused. He died soon thereafter of an unknown cause. Soon after that, two warehouses were broken into, but nothing was taken. When Detective Shokichi seeks the help of Young lord samurai, in solving these mysterious crimes that plague the town he takes the case and immediately surmises that the thief was looking for something special. Could the answer be hidden in the coffin of a deceased merchant who had his most valuable things buried with him. The tension mounts and the mystery deepens. Can Young lord solve the case?
A cowardly boy fencer becomes invisible and matchless through a magic potion.
Bored Hatamoto film #16.
A samurai comes to the aid of his uncle in a duel.
Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.
With most of his family already dead at Ogami Itto's hands, Retsudo launches one final plot to destroy him, and when that fails, unleashes the fury of every remaining member of the Yagyu clan.
Ryunosuke, a gifted swordsman plying his trade during the turbulent final days of Shogunate rule, has no moral code and kills without remorse. It’s a way of life that leads to madness.
After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
Older, wiser but still a wandering loner, the blind, peace-loving masseur Ichi seeks a peaceful life in a rural village. When he's caught in the middle of a power struggle between two rival Yakuza clans, his reputation as a deadly defender of the innocent is put to the ultimate test in a series of sword-slashing showdowns.
Shishio sets sail in his ironclad ship to bring down the government. In order to stop him, Kenshin trains with his old master to learn his final technique.
In 1879, Kenshin and his allies face their strongest enemy yet: his former brother-in-law Enishi Yukishiro and his minions, who've vowed their revenge.
In this companion piece and sequel to "Yojimbo," jaded samurai Sanjuro helps an idealistic group of young warriors weed out their clan's evil influences, and in the process turns their image of a proper samurai on its ear.
Raised suckling poison arrows among the sparring Iga ninja factions, Mumon is a carefree 16th-century mercenary. When the ninja council makes a power play to defeat the young Nobukatsu Oda struggling to step into his father’s warlord shoes as they expand rule across the country, Mumon jumps into the fray to satisfy his new bride Okuni’s demand that he make good on his promises of wealth. Yet Mumon soon finds what is worth fighting for beyond money or nation.
Ogami Itto is hired to kill a tattooed female assassin and battles Retsudo, head of the Yagyu clan, and his son Gunbei.
When feudal lord Itakura Katsuakira decides to prepare his samurai troops for the onslaught of modernization by having them compete in a marathon, his independent-minded daughter Yuki secretly joins the race.
A sadistic Daimyo (feudal lord) rapes a woman and murders both her and her husband, but even when one of his own vassals commits suicide to bring attention to the crime, the matter is quickly hushed up. Not only will there be no punishment, but because the Daimyo is the Shogun's younger brother, he will soon be appointed to a high political position from which he could wreak even more havoc. Convinced that the fate of the Shogunate hangs in the balance, a plot is hatched to assassinate the Daimyo. The two most brilliant strategic minds of their generation find themselves pitted against each other; one is tasked to defend a man he despises, and has a small army at his disposal. The other is given a suicide mission, and has 12 brave men. They are the 13 Assassins.
In 1868, after the Bakumatsu war ends, the ex-assassin Kenshin Himura traverses Japan with an inverted sword, to defend the needy without killing.
Benkei, a master fighter and killer, vows never to take another life after his conversion to Buddhism. His faith in pacifism, however, is shaken and ultimately broken by the attacks from a trio of fighters known only as the demons. Taking up his sword once more, he sets out to end their murderous terror.
Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.
Fearless Edo-period police inspector Hanzo Itami, nicknamed The Razor, has developed his own unique way of extracting information for his inquiries. His first adventure sees him investigating his superior officer's mistress, whom he suspects of having ties with a reputed criminal on the loose.
Ogami Itto is challenged by a quintet of warriors, each armed with one fifth of Ogami's assassin fee and one fifth of the information he needs to complete his assignment.
A humble and simple Takezo abandons his life as a knight errant. He's sought as a teacher and vassal by Shogun, Japan's most powerful clan leader. He's also challenged to fight by the supremely confident and skillful Sasaki Kojiro. Takezo agrees to fight Kojiro in a year's time but rejects Shogun's patronage, choosing instead to live on the edge of a village, raising vegetables. He's followed there by Otsu and later by Akemi, both in love with him. The year ends as Takezo assists the villagers against a band of brigands. He seeks Otsu's forgiveness and accepts her love, then sets off across the water to Ganryu Island for his final contest.
A bravado period action film set at the end of Japan's feudal era in which a group of unemployed samurai are enlisted to bring down a sadistic lord and prevent him from ascending to the throne and plunging the country into a war-torn future.